![]() ![]() Most of these are just stronger bosses (though seemingly typical to the difficulty of the dungeon) but at least one off the top of my head requires multiple players to trigger it (the Al'akir public dungeon group event). There is also a "group encounter" which upon successful completion will award a skill point (first time only, of course) and achievement. Public dungeons will have several bosses and two achievements: one for killing all of the bosses in there, and one for killing some of the bosses. Some of the delves in Cyrodil will have multiple bosses, but the rest of the world they only have a single boss. I personally will make sure to kill the boss and get the skyshard (and internal quest, if any) when I go to a new one, just so it makes it easier to keep track of which ones I've gotten the skyshards out of by just looking at the zone map. Depending on your gear/build, they can also be fairly easily soloable, but they're designed for small groups, or simply knowing that you aren't in a solo instance so you'll encounter other players there whom may help you kill bosses (as they give loot to everyone participating in the kill, and achievements associated with them).ĭelves will typically have an associated mission, often found inside the delve or around where the boss of it is. Public dungeons on the other hand are balanced somewhere between an actual dungeon and a delve. loosest loosestrife loosing loot looted looter looters looting loots lop lope. Everywhere else, delves are just delves, and are fairly-easily soloable (depending on your gear/build). esoterica esoterically esotericism esp espadrille espadrilles Espagnol. ![]() The only "group" delves are in Craglorn, and they are balanced for probably two players working together. ![]()
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